‘Interactive Dreams’ Paroxetine Mg (2009) presents a dreamlike environment in interactivity. According to Freud, dreams encode personal, unknown desires, fears or emotions. They involve Paroxetine Mg elements of everyday experience, which because of ‘dreamwork’, can seem illogical or absurd. Contemporary studies show that one can be Paroxetine Mg conscious of his or her dream and can even influence them, for example in so-called lucid dreams.
The project is Paroxetine Mg built of 23 short videos, based on real dreams. They seem nonsensical, absurd, and dramatic but hilarious. Innovatively edited and Paroxetine Mg hyperlinked, they are designed to be projected on an interactive whiteboard. The user explores the space and touches particular points Paroxetine Mg on the screen to ‘influence his or her dream’ and jump to another video. Therefore, the user, to some extent, Paroxetine Mg is in control of what is seen.
The project questions the traditional Paroxetine Mg conventions and narrative in media and the responses to it. It also challenges the viewer to navigate, interact and influence Paroxetine Mg the narrative.
Paroxetine Mg
‘Interactive Dreams’ Paroxetine Mg (2009) presents a dreamlike environment in interactivity. According to Freud, dreams encode personal, unknown desires, fears or emotions. They involve Paroxetine Mg elements of everyday experience, which because of ‘dreamwork’, can seem illogical or absurd. Contemporary studies show that one can be Paroxetine Mg conscious of his or her dream and can even influence them, for example in so-called lucid dreams.
The project is Paroxetine Mg built of 23 short videos, based on real dreams. They seem nonsensical, absurd, and dramatic but hilarious. Innovatively edited and Paroxetine Mg hyperlinked, they are designed to be projected on an interactive whiteboard. The user explores the space and touches particular points Paroxetine Mg on the screen to ‘influence his or her dream’ and jump to another video. Therefore, the user, to some extent, Paroxetine Mg is in control of what is seen.
The project questions the traditional Paroxetine Mg conventions and narrative in media and the responses to it. It also challenges the viewer to navigate, interact and influence Paroxetine Mg the narrative.
Submitted to Summer 2010 Showcase