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	<title>Creative Divergents &#187; interactive</title>
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		<title>Interactive Robotic Painting Machine</title>
		<link>http://creativedivergents.com/3746-interactive-robotic-painting-machine/</link>
		<comments>http://creativedivergents.com/3746-interactive-robotic-painting-machine/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 00:31:08 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Award Recipients]]></category>
		<category><![CDATA[Winter 2011]]></category>
		<category><![CDATA[ben grosser]]></category>
		<category><![CDATA[benjamin grosser]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[oil]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=3746</guid>
		<description><![CDATA[( See videos of the machine in action, as well as photos of more paintings at http://bengrosser.com/projects/interactive-robotic-painting-machine/ ) Our everyday interactions are increasingly mediated by technology, be they mobile phones, chat systems, or social networking sites. These systems are designed to anticipate and support our needs and desires while facilitating those interactions. As these systems [...]]]></description>
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<p>( See videos of the machine in action, as well as photos of more paintings at http://bengrosser.com/projects/interactive-robotic-painting-machine/ )</p>
<p>Our everyday interactions are increasingly mediated by technology, be they mobile phones, chat systems, or social networking sites. These systems are designed to anticipate and support our needs and desires while facilitating those interactions. As these systems grow in complexity, or intelligence, how does that intelligence change what passes through them? Further, how does that intelligence evolve to make its own work for its own needs?</p>
<p>This last question served as the launching point for my Interactive Robotic Painting Machine. Does an art-making machine of my design make work for me or for itself? How does machine vision differ from human vision, and is that difference visible in its output? Is my own consciousness reinforced by the system or does it become lost within? In other words, is this machine alive, with agency as yet another piece of the technium, or is it our own anthropomorphization of the system that makes us think about it in these ways?</p>
<p>What I’ve built to consider these questions is an interactive robotic painting machine that uses artificial intelligence to paint its own body of work and to make its own decisions. While doing so, it listens to its environment and considers what it hears as input into the painting process. In the absence of someone or something else making sound in its presence, the machine, like many artists, listens to itself. But when it does hear others, it changes what it does just as we subtly (or not so subtly) are influenced by what others tell us.</p>
<p>See videos of the machine in action, as well as photos of more paintings at http://bengrosser.com/projects/interactive-robotic-painting-machine/ .</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Partnered: We Are All Pests</title>
		<link>http://creativedivergents.com/3241-partnered-we-are-all-pests/</link>
		<comments>http://creativedivergents.com/3241-partnered-we-are-all-pests/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 14:01:47 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Winter 2011]]></category>
		<category><![CDATA[floor]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[recycled waste]]></category>
		<category><![CDATA[sound transduction]]></category>
		<category><![CDATA[termites]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=3241</guid>
		<description><![CDATA[You are a pest, one of the most expansive, destructive, and wasteful of creatures. Together with your own kind you will run yourselves extinct. Eventually you will run out of clean air, water, space and resources to survive. Partnered: We Are All Pests is a sonic floor installation that ultimately explores the notions of the [...]]]></description>
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<p>You are a pest, one of the most expansive, destructive, and wasteful of creatures. Together with your own kind you will run yourselves extinct. Eventually you will run out of clean air, water, space and resources to survive.</p>
<p>Partnered: We Are All Pests is a sonic floor installation that ultimately explores the notions of the definition of the term pest and the potential for accessing termites as possible partners in the production of renewable energy resources. This installation proposes several conceptual tracts with the main idea being the consideration of the human species existing as the planet’s most expansive pest through the hypothetical perception of other species’ points of view. The second is the potential partnership with a species that we consider a grotesque pest (termites) to create inherently usable hydrogen through naturally occurring biological process within their tiny bodies. The work explores several issues including biomimicry, emergence, sustainability, what it means to be an artist and researcher, the role of citizen technologists, and uninvited “collaborations” with other species to help solve environmental dilemmas that we has humans have developed and are solely<br />
responsible for.</p>
<p>The installation is a 9 foot by 9 foot pine floor that houses three termite enclosures. Each enclosure is filled with sculpted paper forms that are primarily made from human paper waste products (newspapers, paper cups, plates, phonebooks, copies of the artists electrical and gas bills, etc.) that are structurally reminiscent of termite colony construction. The termites are concurrently housed in these enclosures and naturally eat away at the paper forms. As the termites consume the paper forms they ultimately digest them and naturally release hydrogen gas thus taking human wastes and transforming  and recycling them into usable materials. The release of this hydrogen gas and its production through the bacteria found in the termite’s body has been under investigation by the US Department of Energy as a potential alternative to fossil fuels. The installation also incorporates several piles of ground up paper products that hypothetically represent the amount of paper the termites would need to eat to power various human devices via hydrogen power. The pine floor is most importantly surveyed by custom audio equipment. The viewer is invited to stand, sit, or lay on the custom sonic floor. As they become immersed in the installation by standing on or engaging with the piece, the sound of the termites decomposing the paper waste forms is amplified through digital vibrance resonators and heard acoustically by the viewers in real time. The floor literally becomes a sonic plane. Each termite enclosure is built around two custom microphones that allows the termites chewing to be made audible to the human senses. Conceptually I am interested in exploring various levels of decay through this piece. As our bodies grow, age, and decay on a daily basis, we also aid in decaying the planet of its natural elements for our survival and contribute to its demise through our wastefulness. As we decay the planet we produce waste, these termites have the ability to deconstruct this waste and potentially give way to creating renewable resources for the continuation of human survival- that is if we stop and take the time to consider ourselves as pests and what we consider pests (termites) as equals that we can partner with for positive benefits.</p>
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		<slash:comments>4</slash:comments>
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		<title>Ma poupée de lumière &#8211; My Lighting doll</title>
		<link>http://creativedivergents.com/1718-ma-poupee-de-lumiere-my-lighting-doll/</link>
		<comments>http://creativedivergents.com/1718-ma-poupee-de-lumiere-my-lighting-doll/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 00:47:35 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Summer 2010]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[dress]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[luminous]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[piano]]></category>
		<category><![CDATA[puppet]]></category>
		<category><![CDATA[rose]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=1718</guid>
		<description><![CDATA[&#8220;Ma Poupée de lumière, 1er mouvement&#8221; is an interactive piece for dance, lighting dress, piano and electro-acoustic band. On stage, a dancer performs in a illuminating dress. A musician controls the lights (leds) that are integrated into the dress of the dancer. The dress is designed as an interface that allow us to see the [...]]]></description>
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<p>&#8220;Ma Poupée de lumière, 1er mouvement&#8221; is an interactive piece for dance, lighting dress, piano and electro-acoustic band.</p>
<p>On stage, a dancer performs in a illuminating dress. A musician controls the lights (leds) that are integrated into the dress of the dancer. The dress is designed as an interface that allow us to see the dancer&#8217;s sensations, in response to music.</p>
<p>Extending the musical score to another dimension, the musician plays a light partition. In addition to the sound, the musician produces light pulses worn by the dancer. These are the impulses that guide the movement of the latter, making it a &#8220;puppet&#8221;. This new possibility offer alternative ways of apprehending the musical playing, and a new dimension to relationships with the body and relationships with the other.</p>
<p>Conceptual motivation :</p>
<p>Traditionnally, in dance, dancers follow the music: their gesture, either it is written or improvised, is rythmed by the music. Music emplies us with emotions, sensations. We sometimes have the impression that music penetrates us within all the single pore of our body, giving us an intense experience (that can be positive or negative). Music produces within us a large scale of emotions. How to communicate these emotions with people surrounding us? We have nowadays powerful information technologies that allow us to communicate with people all over the world, but how about expressing our intimate feelings? Sometimes it&#8217;s just media that dictate our toughts, behaviours, feelings. « Ma Poupée de lumière, 1er mouvement » offers a poetic vision on how technology can increase us but also influence us. The dancer who is wearing the interactive dress moves according to the lighting of this dress, making him like a puppet.</p>
<p>This project can also be presented as an interactive installation. A MIDI keyboard is placed next to the dress worn by a model or dressed on a mannequin. A computer make the interface between the keyboard and the dress. Visitors can interact with the lights on the dress by playing the keyboard. This option is very interesting as it invites people to experiment playing with lights.</p>
<p>The dress has 18 LEDs (light electro-luminescent diodes) fixed on it. These lights are magnifient by flowers made with a semi-transparent fabric. The dress is white and reflects perfectly the blue of the lights. It is not just lights on a costume, but lights are thought as part of the costume. The LEDs form kind of a line coming from the bottom to the top of the dress. Electric threads are hidden. The behaviour of the dress is controlled by a « Arduino » microcontroller: the lower the pitch of the played note is, the lower part of the dress illumintes; the higher the pitch, the higher part the dress shines. Furthermore, below a certain threshold, the dress doesn&#8217;t illuminate at all (making a parallel with death). Conversely, the very high pitches lighten all the lights, insufling the maximum of life to the dress. Transitions are smoothed by a fonction applied on data, to avoid the « on/off » effect.</p>
<p>Pictures on</p>
<p>http://www.flickr.com/photos/26577177@N02/sets/72157605056653058/</p>
<p>Video on :http://www.youtube.com/watch?v=wsG0APKA9Yc</p>
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		<item>
		<title>Light Skin</title>
		<link>http://creativedivergents.com/1671-light-skin/</link>
		<comments>http://creativedivergents.com/1671-light-skin/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 01:43:05 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Summer 2010]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[mood]]></category>
		<category><![CDATA[sensitive]]></category>
		<category><![CDATA[sensor]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[speter]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=1671</guid>
		<description><![CDATA[Light Skin &#8220;Light Skin&#8221; is a result of a research on effects of light on people&#8217;s mood, correspondance between visual/tactile interpretation, and tangible interfaces, with the desire to create a fluid, technological, responsive object. In a society where we have to know, control everything, I wanted to focus on sensations : I wish that everyone [...]]]></description>
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<p>Light Skin</p>
<p>&#8220;Light Skin&#8221; is a result of a research on effects of light on people&#8217;s mood, correspondance between visual/tactile interpretation, and tangible interfaces, with the desire to create a fluid, technological, responsive object.<br />
In a society where we have to know, control everything, I wanted to focus on sensations : I wish that everyone can rediscover the simplicity of senses and marvel at the magic of light.</p>
<p>“Light Skin” is a tangible interface able to control light. As the user touch, caress, press its surface, « Light Skin » awake and respond to this manipulation with a beautiful, changing, colored light.<br />
The sensory interface present a variety of textures to play with depending on your mood.</p>
<p>This interface contains the light itself, which allows the user to interact directly with it, as if he created light from his own hands and thus it makes the experience very sensitive, intimate and fusional.</p>
<p>“Light Skin” is a very thin surface to be deployed on a wall, or whatever physical medium as it is very flexible. It is set as an interactive installation composed by several stand-alone pieces.</p>
<p>Behaviour :</p>
<p>Depending on its mood, the user feels like touching certain textures rather than other in a particular way, varying pression and speed of touch. The interface assimilates and proceed data, resulting in an unpredictable color, more or less saturated, that reflects this tactile communication.</p>
<p>“Light Skin” has an impredictible behavior because it it “alive”. It reacts to your touch but also interpret it according to its own feelings. So, each experience is very natural, intuitive and unique.</p>
<p>Composition :</p>
<p>“Light Skin” contains embedded sensors and LEDs interconnected, controlled by a microcontroller. It is composed of three layers, like real skin : the textured surface is the one exposed to physical contact, the one in the middle has LEDs and the last one has pressure sensors. The layers are interconnected and form a whole that stays very flexible because of the material : circuits are casted in a soft but resistant silicone. As it is transparent, we can see the electric wires and understand a metaphor of veins transporting blood for the body to live as wires transporting power for “Light Skin” to feel and light up.</p>
<p>“Light Skin” is presented as an interactive installation of 6 pieces, from 20 cm to 50 cm diameter, deployed on a surface of 2 meters high * 3.80 meters wide. This configuration is totally changeable and adaptable with the space.</p>
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		<item>
		<title>When I Was President</title>
		<link>http://creativedivergents.com/750-when-i-was-president/</link>
		<comments>http://creativedivergents.com/750-when-i-was-president/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 22:50:31 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Winter 2009]]></category>
		<category><![CDATA[bigelow]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=750</guid>
		<description><![CDATA[A digital story for the web, &#8220;When I Was President&#8221; is a portrait of absolute power as depicted by a fictional President of the United States.  This President is unnamed and non-historical, that is, he has never, and could never, exist, yet what he represents is archetypal in nature and endures within the optimism, dangers, [...]]]></description>
			<content:encoded><![CDATA[<p>A digital story for the web, &#8220;When I Was President&#8221; is a portrait of absolute power as depicted by a fictional President of the United States.  This President is unnamed and non-historical, that is, he has never, and could never, exist, yet what he represents is archetypal in nature and endures within the optimism, dangers, and limitations of political power.</p>
<p>The work is created in Flash and divided into nine sections, each of which addresses a different Presidential act of power, and its consequences.  The acts of power are elemental and metaphoric&#8211;they are simultaneously absurd,  idiosyncratic, and impossible, yet they seem to tell some basic truth about the promise of absolute power, and its inherent failures.</p>
<p>&#8220;When I Was President&#8221; takes approximately four minutes to view.  No special downloads or plugins are required.</p>
<p>This work uses images, videos, and audio files acquired online, and modified by the artist. A credits page is included on the site.</p>
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		<title>darko milicevic&#8217;s AUDIOvisualILLUSIONS</title>
		<link>http://creativedivergents.com/628-darko-milicevics-audiovisualillusions/</link>
		<comments>http://creativedivergents.com/628-darko-milicevics-audiovisualillusions/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 02:37:47 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Winter 2009]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[dj]]></category>
		<category><![CDATA[djing]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[underground]]></category>
		<category><![CDATA[video]]></category>
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		<category><![CDATA[vj]]></category>
		<category><![CDATA[vjing]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=628</guid>
		<description><![CDATA[forget your boring music-collection forever and enjoy darko milicevic&#8217;s amazing AUDIOvisualILLUSIONS with tracks from SUSPECT, 8 and MELOdIES / Extraordinary Edition 2005! the interactive multimedia performance includes live-mixed visuals which can be manipulated by the audience. the performance also includes darko milicevic&#8217;s never released productions + completly new stuff from his upcoming new album (out: [...]]]></description>
			<content:encoded><![CDATA[<p>forget your boring music-collection forever and enjoy darko milicevic&#8217;s amazing AUDIOvisualILLUSIONS with tracks from SUSPECT, 8 and MELOdIES / Extraordinary Edition 2005! the interactive multimedia performance includes live-mixed visuals which can be manipulated by the audience. the performance also includes darko milicevic&#8217;s never released productions + completly new stuff from his upcoming new album (out: spring 2010)!&#8221;</p>
<p>watch the live-performances at http://vimeo.com/6539685 and http://www.vimeo.com/903784 (video and photos: © barbara l. kastner)</p>
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		<title>Performative Experiments on Human Test Subjects</title>
		<link>http://creativedivergents.com/550-performative-experiments-on-human-test-subjects/</link>
		<comments>http://creativedivergents.com/550-performative-experiments-on-human-test-subjects/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 12:00:53 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Winter 2009]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[brainwave]]></category>
		<category><![CDATA[brainwave music lab]]></category>
		<category><![CDATA[durational]]></category>
		<category><![CDATA[eeg]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[marko alastalo]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[neural]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=550</guid>
		<description><![CDATA[“Performative Experiments on Human Test Subjects” is an interactive performance installation that combines digital media with body interactions. As a durational work, it is a series of experimental live situations for one person at a time. During each session, the brain activity of the single audience member / test subject is measured and transformed into [...]]]></description>
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<p>“Performative Experiments on Human Test Subjects” is an interactive performance installation that combines digital media with body interactions. As a durational work, it is a series of experimental live situations for one person at a time. During each session, the brain activity of the single audience member / test subject is measured and transformed into music in real time. The performer reacts to that brainwave music with her body. She also manipulates the one-person audience directly with different interactions. All these actions may have an effect on the audience member’s brain activity, and thus on the music. As a result, a neuro-musical biofeedback loop is created.</p>
<p>More info and a documentary video can be found at our website www.brainwavemusic.org.</p>
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		<title>Artificial Analog Neural Network (AANN)</title>
		<link>http://creativedivergents.com/515-artificial-analog-neural-network-aann/</link>
		<comments>http://creativedivergents.com/515-artificial-analog-neural-network-aann/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 06:38:47 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Winter 2009]]></category>
		<category><![CDATA[2007]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[neural network]]></category>
		<category><![CDATA[phillip]]></category>
		<category><![CDATA[phillip stearns]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[sound art]]></category>
		<category><![CDATA[stearns]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=515</guid>
		<description><![CDATA[AANN: Artificial Analog Neural Network (AANN) is an interactive, handmade electronic sculpture that responds to environmental stimuli in a display of light and sound. The sculpture is a 45 neuron network whose topology was influenced by multi-layered connectionist network models used in neural network computing , and by the Fibonacci based branching of natural systems. [...]]]></description>
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<p>AANN: Artificial Analog Neural Network (AANN) is an interactive, handmade electronic sculpture that responds to environmental stimuli in a display of light and sound. The sculpture is a 45 neuron network whose topology was influenced by multi-layered connectionist network models used in neural network computing , and by the Fibonacci based branching of natural systems. AANN&#8217;s structure is a skeletal network of analog electronic components, drawing inspiration for its design from forms observed in early plant and marine life, and technological objects of modern telecommunications (satellites, antennas, transmitter towers, etc.). Though designed to approximate neural network behavior, AANN is not a tool for running calculations; the project is meant to give a physical and interactive form to otherwise abstract computational theories used by computer scientists in pattern recognition applications.</p>
<p>As one approaches AANN in an exhibition space, one is confronted with an intricate frame-like network electronics, about the size of a medium sized dog, suspended at about shoulder height. The front portion of the sculpture is a dome-like structure with yellow discs (photo sensors) evenly distributed along its framework. The body of the sculpture is a radially symmetrical mass of tiny electronic components held together by bare wire, with yellow, orange, and red insulated wire connecting various parts within. The sculpture will periodically emit quick chirps or tone bursts descending in pitch, and small red lights distributed throughout the sculpture light up with each outburst. The cause is not immediately known to the viewer, but the invitation for interaction is irresistible. Waving and clapping hands, even shouting, makes the sculpture blink, twitter and chirp more vigorously, and occasionally the fragile mass of electronics chatters on its own for a few moments before settling back down. Eventually the temptation is for the viewer to adopt the sculpture&#8217;s language and to &#8220;speak&#8221; to it by chirping and whistling in turn.</p>
<p>AANN occupies the space between varying disciplines of art (music, sound art, media art and interactive installation, and sculpture) while simultaneously drawing heavily upon the sciences (neurobiology, cognitive science, network science, and electronics). The project follows a tradition within music of exploring generative systems &#8212; i.e. works by David Tudor, Felix Hess, League of Automatic Composers, George Lewis, and David Rosenboom amongst others &#8212; and was inspired by James Tenney&#8217;s work on harmonic lattices (pitch spaces)and by Douglas Repetto&#8217;s &#8220;Crash and Bloom&#8221;, an electronic sculpture made up of networked units that &#8220;exhibits emergent behavior similar to the &#8216;crash and bloom&#8217; cycles experienced by many biological systems.&#8221;</p>
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		<title>Burlap II &#8211; IV</title>
		<link>http://creativedivergents.com/511-burlap-ii-iv/</link>
		<comments>http://creativedivergents.com/511-burlap-ii-iv/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 06:28:51 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Winter 2009]]></category>
		<category><![CDATA[2006]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[phillip]]></category>
		<category><![CDATA[phillip stearns]]></category>
		<category><![CDATA[sound art]]></category>
		<category><![CDATA[stearns]]></category>
		<category><![CDATA[textile]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=511</guid>
		<description><![CDATA[Burlap is a continuing series of work that explores the blurring of the electronic circuit and traditional two-dimensional art forms. Small interactive, physically programmed musical computers have been embedded, woven into a skin of burlap, creating an electronic music composition in the form of a reactive textile. Gallery guests interact with the pieces by casting [...]]]></description>
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<p>Burlap is a continuing series of work that explores the blurring of the electronic circuit and traditional two-dimensional art forms. Small interactive, physically programmed musical computers have been embedded, woven into a skin of burlap, creating an electronic music composition in the form of a reactive textile. Gallery guests interact with the pieces by casting shadows over embedded sensors. CMOS 4000 series ICs are configured into circuits which produce tones, sequencers, and dynamically behaving oscillators that respond to shadows cast by guests. Each composition explores themes of cyclical and chaotic structures, iterative sequence generation, and dynamical feedback systems. The visual form of the Burlap pieces takes its cues from traditional circuit design and is the result of a dialog between the functions of the different parts of the circuits and the nature of the signals shuttled from one part of the circuit to the next. Weaving the circuits into a canvas of burlap juxtaposes natural construction materials with electronic technologies, and thus presents a challenge to the notion of the circuit as something that is cold, calculated, and non-human. The Burlap itself is used as a semiotically rich signifier indicating, amongst other themes, the historical origins of computing in mechanized weaving, pre-industrial age textiles, and a return to reliance upon renewable natural resources.</p>
<p>Burlap II</p>
<p>Four step sequencers cycle through an 8 note melodic sequence based loosely on the harmonic series. The speeds of the sequencers are cascaded such that each successive sequencer plays 1/16th the rate of the previous one. Over all speed and direction of the sequences is determined by the amount of light falling on the photocells embedded in the burlap. Shadow falling over different parts of the piece will allow the sequencers to be heard.</p>
<p>Burlap III</p>
<p>One oscillator is playing chaotic rhythmic and melodic patterns from a set of 8 predetermined pitches. Blocking light from reaching the photocells along the bottom of the piece will reveal different sub-octaves of the single oscillator. The rhythm and rate will change as the light falling on the surface of the piece changes.</p>
<p>Burlap IV</p>
<p>Two tone generators have been programmed to match the pitch of the other. Intervention using various components prevents one from ever quite reaching the other. Shadow falling on the photocells in the middle of the piece will allow the dance of the two pitches to be heard though sometimes they exceed the limit of human hearing in their ascents.</p>
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		<title>C. 15:33</title>
		<link>http://creativedivergents.com/507-c-1533/</link>
		<comments>http://creativedivergents.com/507-c-1533/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 06:18:45 +0000</pubDate>
		<dc:creator>Creative Divergents</dc:creator>
				<category><![CDATA[Award Recipients]]></category>
		<category><![CDATA[Winter 2009]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[file]]></category>
		<category><![CDATA[file 2009]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[light art]]></category>
		<category><![CDATA[network art]]></category>
		<category><![CDATA[neural network]]></category>
		<category><![CDATA[phillip]]></category>
		<category><![CDATA[phillip stearns]]></category>
		<category><![CDATA[stearns]]></category>

		<guid isPermaLink="false">http://creativedivergents.com/?p=507</guid>
		<description><![CDATA[C. 15:33 was born of a meditation on the concepts of the flicker, electronic representations of biological systems, and light as pure information. That the whole of existence is a networked system of unique elements&#8212;themselves comprised of networks of unique elements&#8212;necessitates an approach to reality that views events in terms connections and relationships. The way [...]]]></description>
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<p>C. 15:33 was born of a meditation on the concepts of the flicker, electronic representations of biological systems, and light as pure information. That the whole of existence is a networked system of unique elements&#8212;themselves comprised of networks of unique elements&#8212;necessitates an approach to reality that views events in terms connections and relationships. The way in which visitors interact with C. 15:33 is scripted such that local actions can be seen as having global or system wide influence.</p>
<p>As visitors approach C. 15:33, they are presented with a constellation of gently pulsating lights connected by a sprawling web of wire suspended from the ceiling. The structure is vaguely reminiscent of depictions interconnected neurons found in science text books. The light bulbs are spaced apart, inviting the visitor to enter the space of the work. As the visitor moves through the hanging lights, their presence noticeably alters the way in which the lamps flicker and strobe. Their movements are translated into ripples of light, pulsing and flashing in evolving patterns.</p>
<p>What is not immediately clear is that each one of the light bulbs is part of a single, unique individual within a network of binary relationships. Each individual is modeled after a biological neuron and consists of four sections: input, summation, threshold detection, and output. Inputs are take from two photo sensors and summed together with an operation amplifier. Threshold detection is done with a comparator circuit which controls a relay attached to the lamp. In other words, the total amount of light collected by two photo-sensors determines whether or not the connected lamp or lamps is on or off. As one light turns on, it effects others, causing some to turn off and others to turn on. This in turn causes a cascade of reactions to propagate through the network of lights, turning local interactions into system-wide change.</p>
<p>Connections between the elements within a network define its topology and the behavior of signal propagation through it. In C. 15:33 the connections between network elements (&#8220;neurons&#8221;) are made via light across some distance. Because total the level of light determines which lamps are on and off, the system becomes equilibrium seeking; the exact topology of the network combined with its previous state determines whether equilibrium is reached or whether dynamical and generative patterns emerge. Because the movement of the visitors through the installation is registered by light sensors, by blocking light from reaching the sensors they are essentially altering the topology of the network. Their movement is registered and encoded in a dynamical and evolving progression of flickering light.</p>
<p>The resulting experience is of being immersed in a constellation, bathed in softly pulsing and flickering light that ripples throughout the space, oscillating from soothing steady states to stroboscopic chaos. Playfulness, exploration, and discovery are encouraged through the interactive translation of movement into very immediate, tangible and yet slightly unintuitive shifting patterns of flickering light.</p>
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